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The Introduction

The The Cosian Occupation of Ar has been brought to a bloody end by the return of Marlenus. The city now rebuilds while reaching out to Minus in a bid to repair ties that were strained and eventually broken by the weight of Cosian interference. Under Cimber's leadership the town had in fact declared itself independent of Ar during Talena's treacherous reign ending the home's longtime status as a tributary of the Ar. This act came with a great cost but one deemed worthwhile in the course of resisting tyranny.

Minus will continue working to maintain this hard fought independence but with Marlenus regaining control of the City of Ar in a bloody uprising it is feared that in the Ubar's rumoured quest to reclaim territory lost during his daughter's dismal reign Minus may be among the first to feel his wrath. After all, while the Arian military has been crippled by the occupation it is not completely destroyed therefore still posing a threat to the town.

As uncertainty looms, sensitive negotiations have taken place between the two sides meant to slowly re-establish peaceful and prosperous relations with the understanding that The Central Cylinder of Ar will no longer enjoy full authority over the daily affairs and governing of Minus as it had in the past. In return the town and its Administrator will support the city in both its rebuilding efforts and future plans to retake territories ceded to or currently allied with Cos elsewhere on the mainland.

As part of this negotiated deal young Arian warriors are now traveling to Minus to be trained in the newly created War Academy. There they will learn under the Warriors of Minus, many of whom have ties to the great city to the south and have now fought in two major campaigns in the past five years. The stories of Minus' Warriors as they stood against Treve and its Cosian conspirators, and marching from the north (Lydius) to retake their home, has earned the town and its people a reputation in Ar for being strong and tenacious. Therefore, it is seen as an honour to both sides that Ar would request that its next generation of Warriors be trained by those of Minus as it sets to work rebuilding its depleted military.

It is hoped by being apart of this process of rebuilding Minus will earn favour in the city and perhaps enough influence to continue keeping the Ubar at bay. While all is well for the time being the people of Minus know all to well that the winds of peace may change without reason or warning, bringing with it the sounds of conquest...

Elsewhere in our story - Secondary Locations
The story of Minus has extended to the following locations.  Anyone is welcome to get involved and if there are any questions or ideas please contact Cimber (Chev.) or Asha (V.V.)

The Lower Districts of Ar : Marlenus' edict is clear! Any and all within the City of Ar who assisted Cos must die. The streets will run red with blood in the pursuit of the Ubar's promised peace which has lead to a gruelling war in the Lower Districts as the gangs who casually colluded with the enemy are in the process of being rooted out.  Although Marlenus publicly decries the violence in the Lower District he is in fact backing certain factions pledging loyalty to his cause to purge the city of any and all traitors.  Among those seeking to reclaim his former place and glory as a leader within the Lower Districts is Tyraxes, a criminal owing his new found freedom to the people of Minus. Helping his cause to gathering new men to his ranks is the promise that should he re-establish himself his gang will have access to the Minus river docks for their various smuggling operations.


The Unbroken Stronghold : The flag of Minus is still seen flying in the port of Lydius after Cimber and the free people of Minus (aka the Minus Loyalists) marched south to reclaim their homeland from Treve's clutches. Although they have been victorious in seizing control of Minus once again the Stronghold remains open, acting as a commercial holding for Minusians traveling in the area and a secondary front for continued hostile actions against Cos.

Although the City of Ar has also risen up against its Cosian Occupiers with the return of Marelnus, Cos still has allies on the
mainland impacting trade on the inland routes. So long as Cos is permitted to maintain its foothold on mainland Gor further action
against the Island Ubarates will continue.

Thus, the mandate for those in Minus remains in effect with efforts still focused on cutting off Cos from resources in the Northern Forest which are vital to its ship building operations while hounding its naval and trade fleets traveling Thassa.

Cimber is the room leader and Administrator of Minus. His word is final in judgements pertaining to combat, death, captures/escapes and other roleplay and situations unfolding in the room.

Previously the town was occupied by a Trevian force aided by Cosian occupiers in Ar which was later expelled by the Minus Loyalists and their allies.  Meanwhile, to the south news of Marlenus' return to Ar prompted a city wide revolt against the Cosian occupiers who have since fled the City of Ar.  Those Cosians unable to flee the violent uprising were either impaled or enslaved, and all Arian traitors in the city likewise rooted out.  A small number of Arian traitors managed to escape their fate though while others have gone undiscovered.  Currently Minus and Ar are rebuilding after deposing the foreign tyrants who had for a time controlled the region.
Those people staying in Minus for an extended visit lasting more than a couple days are encouraged to post on the forum indicating they have taken up accommodations or are playing somewhere within our borders. Visitors may do so on the [Accommodation Forum ]. It is further suggested that visitors list their slaves so that they aren't mistaken for runaways or abandoned property. Please note that if a visitor has not been observed in the room for 2 rt weeks or more their property may be considered abandoned and claimed by a member of Minus per Capture Rights.

Please be realistic in your roleplay. Understand that while there are some shady folks and dealings occurring occasionally the guards are not lazy, drunk or conveniently inept for players to try and utilize in guiding situations to their favour with very little work. Our guards are veterans of two major campaigns, and our townspeople after facing down various enemies are suspicious of outsiders. Use common sense, courtesy and a spirit of goodwill within the 'game of roleplay' and understand not every back is turned and not everyone will turn a blind eye here. Townsfolk are very nosy and Goreans are serious about protecting their Home Stones.

#1. All Imagine Chat site rules apply.
#2. We are a Kill/Capture/Collar Zone & Mirror Zone meaning if we can't do it in your home you cannot do it here.
#3. We welcome only Fun Raids. Any other hostile activity taken against Minus will fall under Prodigy Open Combat Rules. Please read the link titled Raid Rules on this entry page.
#4. Visitors and Guests are welcome so long as they obey the common [ Laws of Gor ] and act accordingly in our borders.
  • Free Women visiting and traveling through Minus do not require escorts but their behaviour dictates whether they remain free in our borders.
  • Owned slaves/Collared slaves did not travel without their owners or proper escorts. Any collared slaves not of Minus encountered in the room without an escort (NPCs do not count) must provide valid roleplay of how they came to be in our borders or risk booting. We will not accept gamers, but we will happily accept roleplayers here.
  • Uncollared slaves are simply free game to the first free who gets to them. Kill, collar, or capture.
#5. Prodigy is the system of choice here for combat.
#6. Judgements will be rendered by Cimber and he may call upon a third party judge if he is involved in an altercation. Scripts requiring judgement will be posted [ To the Judgement Forum ].
#7. Assassins are permitted. However, marked assassins will have to provide proof of contract to the room controller before fulfillment of the contract can take place.
#8. Outlaws/Panthers would not enter Minus willingly but they are welcome to try. If caught they face impalement or enslavement depending on their captor.
#9. The storytelling pulldown is used by Members Only. Outsiders may not control NPCs belonging to the town such as its guards and its officials in critical situations impacting the home or its members. Further, we frown upon the age old tradition of writing NPCs as inept halfwits for convenience purposes.
#10. Limited OOC is permitted but out of character chatter will be taken to PM if requested by any roleplayer actively playing in the room. If required the RC or room mod can also be dispatched to encourage OOC chatter be taken to PM.
#11. Secondary Characters are played here by members of Minus, or by members of other approved homes, or independents who have received permission from the RC only. To learn more review the link titled Secondary Characters on this page.
#12 Dualing is not permitted in Minus and anyone caught engaging in dualing will no longer be welcomed in Minus. Dualing in Minus is considered as any of the following:
  • Attempting to play more than one character via deceptions and with intent to manipulate other players or outcomes at the expense of the 'game of roleplay'.
  • Shelving or transitioning from one character to another without notifying rooms or players impacted by the decision to move on.
  • Anyone playing a Secondary Character outside the rules that Minus has established for their use.
  • Despite the constant attempts of players elsewhere to antagonize and accuse any and all players of Secondary Characters of nefarious or deceitful behaviour we do not regard the use of registered secondary characters as dualing. Dualing generally involves lies, misrepresentation or lack of communication while secondary play in Minus requires commitment, registration and transparency.
#13. Avatars worn in the home may not exceed 850 (w) x 550 (h). Please keep avatars within the realm of the Gorean theme.
#14. Anonymous names are not allowed and are subject to booting after being warned.
#15. Observers are only welcome if they take a proper name, utilize the ~o~ and stay in PM.
#16. Slashed Messengers are acknowledged but all will come In Character. "Messenger for Joe" is not a proper name and will be warned and potentially booted. Slaves also do not get messengers. Furthermore, if you need to talk to a player OOCly use the Forums, Instant Messenger and other means.  This is a roleplay room first and foremost.
#1. The Administrator is the only one capable of collaring slaves to the town. Most slaves in Minus will either be individually owned or the property of businesses.
#2. The training and upkeep of personal slaves is the sole responsibility of the owner and not that of the town or its members unless personally contracted to do so. If an owner is going to be away for a time they are encouraged to make arrangements with another citizen to watch over their property.
#3. While Minus does not have a training regime for new slaves it does have [ The Golden Bina ] comprised of goals meant to refine and expand a slave's skill set, while also providing inspiration on how to get involved in the roleplay of the home. Slaves who complete the challenges will earn the Golden Bina in roleplay distinguishing them as a highly trained slave.
#4. Discipline, Punishment/Caging & Death: Slaves in Minus may be disciplined, caged or punished by any member of the home if found displeasing. Death and maiming (ham stringing etc) are also possible but are only encouraged in serious instances of disobedience and other displeasing behaviours.
#5. Shelving is not release. Shelving of a collared slave character in Minus means that character is automatically an NPC and still the property of the man or woman in Minus who owns that character. This will not change unless the owner is later killed or shelve themselves.
#6. Abandonment: Roleplay is ultimately what will determine the fates of all characters free or enslaved. If after 2 weeks of actively playing and posting scripts to the home forum without In Character interactions with their owner the slave player may bring the matter to Cimber's attention OOCly. He will then decide what, if any, action to take in roleplay. Alternatively, a free member of Minus may attempt to re-collar a slave they believe abandoned by their owner but by doing so will accept the consequences should the original owner reappear to claim their property (they have 10 rt days per Capture Rights to reclaim their property).
All the previous rules listed for Minus apply here as well with some exceptions. Here they are:
#1. The subrooms are for use by Members of Minus and their Secondary Characters only. Non-Members are welcome to play in the subrooms if:
  • They are issued a personal invite by a Member to join them in a subroom to roleplay (example: Training in the Eastern District, attending a play at the Amphitheatre etc).
  • An event is happening in which an open invite has been issued (Tournaments, Clash of the Castes etc).
  • Players contact the room controller with the request to utilize the rooms (such as joining the Battle for the Voltai story).
  • Or if they are Visitors of the room either staying in the town or playing within our borders. Visitors are those characters who have posted to the [ Accommodation ] section of our forums.
#2. The subrooms feature locations linked to roleplay in Minus including the Eastern District of Minus, the nearby villages of Verl Rock and River Bend, The Red Watch, The Roads & Waterways of Gor, and other far flung destinations including the Unbroken Stronghold in Lydius. If Members desire locations added to any of the subrooms they may request pds on the home forums, however any personal residences or vessels will have to be purchased like those pds being installed in the town.
#3. The subrooms are modified Kill/Capture Zones with the exception of the Eastern District of Minus which is actually within the walls of the town.  The other subrooms will not permit raids or outsiders coming in to orchestrate kills or captures on the Members. Exceptions will be considered if the room controller is approached first.  Talk to Cimber.
Only members of Minus may create and play Secondary Characters here.  All Secondary Characters currently being played in the room are listed in the links provided below.  It is the responsibility of all visitors to the room to read this section and be informed of Secondary Characters currently in play.  The room staff will not be held responsible for informing players when it is their job to learn about the rooms they are entering.
Secondary Character Rules
Click to read the full list of rules governing secondary character use in this room.
Secondary Character Registration
Click here to see a list of secondary characters currently in play within the room.
-Last Updated Feb. 2019. Click banner to view List-
This list applies to Minus, it's subrooms, and secondary locations: The Unbroken Stronghold & The Lower Districts of Ar. Click the banner to view the full list of Banned, Exiled and Unwanted individuals.


Rules used with permission from Vorenus.
  The rules listed below are for Fun Raids only which will follow a loose format outside of Prodigy.  Any other hostile action outsiders attempt to take against Minus will follow Prodigy per the Open Combat rules.  If there is any rule a potential raiding home wants to alter or discuss please contact the Administrator of Minus, Cimber, on the home forums or on the main Imagine Chat Forums.
  All raiders should read the following to understand how to access Minus by water, air or land: [ Approaching Minus ].
  Raids involving potential capture attempts on our members can only be orchestrated by men with actual homes/rooms on Gor so that our warriors can counter raid, and to prevent captives being kept in GRPs.  If men want to raid in order to steal livestock or other items then a Home Stone is not required.
  It seems bizarre to have an enemy home raid under the banner of 'Fun' therefore Minus will only accept Fun Raids from homes it is in good standing with, or has had little contact with.  While those who count themselves as in opposition to us will raid using Open Combat rules.
1. Gorean raids may ensue at any moment. There is a requirement that one or more male combatants must be within the room before the raid begins. Gorean combatant is defined by being a person of the home who is capable of fighting. For example, a male singer, while they could realistically pick up a sword, they do not count. Fighting slaves however do. [Note: We do use secondary characters in Minus and they may count as combatants].
2. Raids shall continue for no longer than ninety minutes (1.5 hours) after the initial attack is made. The initial attack will be considered as happening when the first attack from one PC is made to an enemy PC. Attacks on NPCs during the approach to the raid do not count. This decision on when a raid officially begins helps to allow both sides to get organized and on the same page when starting the battle in hopes of the attacking force not feeling rushed and creating a confusing scenario.
3. Gorean raids are considered a nod to the long lost treasure of "Fun raids." Never should they be about a display of personal skill but of mutually enjoyable role-played violence in a Gorean setting for the fun of all parties involved. Using Prodigy rules during the raid to maintain post format is an option but not required. Combatants are free to engage in more "free form" role play instead of rigid rules for combat. You should throw some attacks, block some shots, bleed a little, make some people bleed a little, and make off with a bit of sweet loot.
4. These battles are all about working together to give a little and take a little. To get your opponent to take some of your actions, you should accept some of actions that they are doing. Feel free to take a wound even though you could have blocked it. Turn a nasty thrust into a grazing cut. Show them you're not trying to "god mode" but instead are there for fun. Defenders feel free to let something be stolen. A pouch of gold or a fancy goblet doesn't need to be fought for tooth and nail as though it is your Home Stone. If you've never been apart of a raid like this, hopefully you can ask someone who has about how much fun they can be and what you might expect to encounter.
5. Gorean raids shall contain no killing maiming or long lasting captures. All captives may not be collared, branded, shaved or raped. They can be treated roughly with things such as caging, chains, shackles, questioning via some interrogations, but each captive is due a distinct level of respect as role players who are there for mutual fun. That is the key, maintain the spirit of the fun raid for everyone involved. If captives wish to be subject to harsher treatment, they may agree to do so by their own free will and by the limits the set on a case by case basis.
6. Captures from our raiding system are done in a very simple, quick and non judged manner. During each raid, the attackers may make use of two (2) capture attempts. The defenders also have two (2) capture attempts to use against their attackers as they see fit.

6.1 In order for a capture attempt to be made, the combatant attempting the capture must be engaged with the intended target. Fighting them, chasing after them down the stairs etc. The capturing party will then make a post explaining how they are trying to secure the capture. Perhaps a knock out blow, a net, tackling them etc. They will then roll a dice within the room on a 10 sided die. When the result comes up, odd will mean a capture attempt worked; even shall indicate that it has failed miserably. The process is mirrored for defenders attempting to capture attackers.

6.2 There are a few requirements for being considered engaged with your capture victim. You are required to be on the same pull-down prior to the attempt for two posts followed by a post addressed to the victim that contains your capture attempt. Proper role play should be conducted for getting to the required pull down. Blipping from the docks to the "main hall" of a room should not be done without role play explaining your movements from location to location.

Example A:
Raider going from the Thassa in one post to being in the Main Square with a capture post without any prior role play to fill those gaps is not considered valid.

Example B:
Post 1: Raider sails through the Thassa.
Post 2: Raider gets onto the docks.
Post 3: Raider rushes down a town street.
Post 4: Raider starts searching street vendor stalls for valuables.
Post 5: Addressed to Lady Rolling Pin Wielder that you've spotted her and begin chasing her.
Post 6: Capture attempt by trying to grab her from behind.

6.3 If a capture attempt on a target but it fails, you are not allowed to use your second capture attempt on the same target. This applies equally to both attackers and defenders.
7. Rescue attempt rolls may be used during the battle. Such attempts will use up one of your available capture attempts. An example is if Rob raids Ebon Fortress who has already holding Lady Leather captive, Rob may attempt to rescue her with the dice roll attempt which then gives Rob's raid only 1 more capture attempt.

7.1 Rescue rolls are executed by the system in 6.2. Role play shall be required for getting to the captive's location, interacting with the captive and then a post attempting to free them. Then you must roll the dice, as per the above rule, odd means it has worked, even means it has been stopped.

7.2 A rescued person may not be recaptured during the same battle.
8. Those who are taken captive may not be held any longer than 48 hours unless they agree to a longer period. When raid battles have come to their end, the home who has lost the captive may elect to send forth an in-character messenger to discuss a ransom. Such messengers are not able to be held or detained while attempting to negotiate the ransom of an agreeable price. After 48 hours if the prisoner has not been ransomed or rescued they are free to role play their escape via any means they wish without any fuss being made or the holding party being able to force them to stay.
9. When the dust has settled and smoke has cleared each side should have the fun role play experiences of treating of wounds, checking that everyone is still accounted for, surveying the damage that has been done, putting out fires etc. Defenders shall not be raided twice in one night unless they consent to on going battles.
10. Those free women and slaves feeling brave with the strength of Lady Nyx flowing through their veins may elect to defend their homes and support their men as best they can. An assortment of Lady Nyx Inc. frying pans, rolling pins, and other assorted goodies should always be kept on hand! Gaining the attention of a raider with your actions is done at your own risk. Be ready to dodge those capture attempts!
11. While these are the rules that are the default for our home, if you'd like to work together to establish on going raids between our homes we are certainly willing to alter the rules on a case by case basis to help make everyone feel comfortable and accommodated. For an example if your home would prefer 24 hours for captives instead of 48, we can put into place a documented and agreed upon alteration between those two homes going forward!



Minus & The Unbroken Stronghold 2012 - 2019 | Imagine Chat.
Room Owner: Cimber/Chev. | Graphics & Page Updates V.V. | Basic layout by Unislider w/alterations done by V.V.

Minus and The Unbroken Stronghold are based on the Gor novels by John Norman.
All references to Minus are owned and copyrighted by John Norman. This is a fan site and no infringement of copyright is intended or implied.

Copying of any original content found on our pages or forums without our permission is prohibited.